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    Either a name or a fileName can be supplied. If a fileName is provided, it will be used unmodified as the name of the generated file, throwing an error if this causes a conflict. Otherwise, if a name is supplied, this will be used as substitution for [name] in the corresponding output.assetFileNames pattern, possibly adding a unique number to the end of the file name to avoid conflicts. If neither a name nor fileName is supplied, a default name will be used.

    interface EmittedAsset {
        fileName?: string;
        name?: string;
        originalFileName?: string;
        source: string | Uint8Array<ArrayBufferLike>;
        type: "asset";
    }
    Index

    Properties

    fileName?: string
    name?: string
    originalFileName?: string

    An absolute path to the original file if this asset corresponds to a file on disk.

    This property will be passed on to subsequent plugin hooks that receive a PreRenderedAsset or an OutputAsset like generateBundle. In watch mode, Rolldown will also automatically watch this file for changes and trigger a rebuild if it changes. Therefore, it is not necessary to call this.addWatchFile for this file.

    source: string | Uint8Array<ArrayBufferLike>
    type: "asset"