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    Class Server<Request, Response>

    See http.Server for more information.

    v0.3.4

    Type Parameters

    Hierarchy (View Summary)

    Index

    Constructors

    Properties

    connections: number
    headersTimeout: number

    Limit the amount of time the parser will wait to receive the complete HTTP headers.

    If the timeout expires, the server responds with status 408 without forwarding the request to the request listener and then closes the connection.

    It must be set to a non-zero value (e.g. 120 seconds) to protect against potential Denial-of-Service attacks in case the server is deployed without a reverse proxy in front.

    v11.3.0, v10.14.0

    keepAliveTimeout: number

    The number of milliseconds of inactivity a server needs to wait for additional incoming data, after it has finished writing the last response, before a socket will be destroyed.

    This timeout value is combined with the server.keepAliveTimeoutBuffer option to determine the actual socket timeout, calculated as: socketTimeout = keepAliveTimeout + keepAliveTimeoutBuffer If the server receives new data before the keep-alive timeout has fired, it will reset the regular inactivity timeout, i.e., server.timeout.

    A value of 0 will disable the keep-alive timeout behavior on incoming connections. A value of 0 makes the HTTP server behave similarly to Node.js versions prior to 8.0.0, which did not have a keep-alive timeout.

    The socket timeout logic is set up on connection, so changing this value only affects new connections to the server, not any existing connections.

    v8.0.0

    keepAliveTimeoutBuffer: number

    An additional buffer time added to the server.keepAliveTimeout to extend the internal socket timeout.

    This buffer helps reduce connection reset (ECONNRESET) errors by increasing the socket timeout slightly beyond the advertised keep-alive timeout.

    This option applies only to new incoming connections.

    v24.6.0

    1000
    
    listening: boolean

    Indicates whether or not the server is listening for connections.

    v5.7.0

    maxConnections: number

    Set this property to reject connections when the server's connection count gets high.

    It is not recommended to use this option once a socket has been sent to a child with child_process.fork().

    v0.2.0

    maxHeadersCount: number | null

    Limits maximum incoming headers count. If set to 0, no limit will be applied.

    v0.7.0

    maxRequestsPerSocket: number | null

    The maximum number of requests socket can handle before closing keep alive connection.

    A value of 0 will disable the limit.

    When the limit is reached it will set the Connection header value to close, but will not actually close the connection, subsequent requests sent after the limit is reached will get 503 Service Unavailable as a response.

    v16.10.0

    requestTimeout: number

    Sets the timeout value in milliseconds for receiving the entire request from the client.

    If the timeout expires, the server responds with status 408 without forwarding the request to the request listener and then closes the connection.

    It must be set to a non-zero value (e.g. 120 seconds) to protect against potential Denial-of-Service attacks in case the server is deployed without a reverse proxy in front.

    v14.11.0

    timeout: number

    The number of milliseconds of inactivity before a socket is presumed to have timed out.

    A value of 0 will disable the timeout behavior on incoming connections.

    The socket timeout logic is set up on connection, so changing this value only affects new connections to the server, not any existing connections.

    v0.9.12

    Methods

    • The Symbol.for('nodejs.rejection') method is called in case a promise rejection happens when emitting an event and captureRejections is enabled on the emitter. It is possible to use events.captureRejectionSymbol in place of Symbol.for('nodejs.rejection').

      import { EventEmitter, captureRejectionSymbol } from 'node:events';

      class MyClass extends EventEmitter {
      constructor() {
      super({ captureRejections: true });
      }

      [captureRejectionSymbol](err, event, ...args) {
      console.log('rejection happened for', event, 'with', err, ...args);
      this.destroy(err);
      }

      destroy(err) {
      // Tear the resource down here.
      }
      }

      Parameters

      • error: Error
      • event: string | symbol
      • ...args: any[]

      Returns void

      v13.4.0, v12.16.0

    • The server.addContext() method adds a secure context that will be used if the client request's SNI name matches the supplied hostname (or wildcard).

      When there are multiple matching contexts, the most recently added one is used.

      Parameters

      Returns void

      v0.5.3

    • Returns the bound address, the address family name, and port of the server as reported by the operating system if listening on an IP socket (useful to find which port was assigned when getting an OS-assigned address):{ port: 12346, family: 'IPv4', address: '127.0.0.1' }.

      For a server listening on a pipe or Unix domain socket, the name is returned as a string.

      const server = net.createServer((socket) => {
      socket.end('goodbye\n');
      }).on('error', (err) => {
      // Handle errors here.
      throw err;
      });

      // Grab an arbitrary unused port.
      server.listen(() => {
      console.log('opened server on', server.address());
      });

      server.address() returns null before the 'listening' event has been emitted or after calling server.close().

      Returns string | AddressInfo | null

      v0.1.90

    • Stops the server from accepting new connections and keeps existing connections. This function is asynchronous, the server is finally closed when all connections are ended and the server emits a 'close' event. The optional callback will be called once the 'close' event occurs. Unlike that event, it will be called with an Error as its only argument if the server was not open when it was closed.

      Parameters

      • Optionalcallback: (err?: Error) => void

        Called when the server is closed.

      Returns this

      v0.1.90

    • Closes all connections connected to this server.

      Returns void

      v18.2.0

    • Closes all connections connected to this server which are not sending a request or waiting for a response.

      Returns void

      v18.2.0

    • Synchronously calls each of the listeners registered for the event named eventName, in the order they were registered, passing the supplied arguments to each.

      Returns true if the event had listeners, false otherwise.

      import { EventEmitter } from 'node:events';
      const myEmitter = new EventEmitter();

      // First listener
      myEmitter.on('event', function firstListener() {
      console.log('Helloooo! first listener');
      });
      // Second listener
      myEmitter.on('event', function secondListener(arg1, arg2) {
      console.log(`event with parameters ${arg1}, ${arg2} in second listener`);
      });
      // Third listener
      myEmitter.on('event', function thirdListener(...args) {
      const parameters = args.join(', ');
      console.log(`event with parameters ${parameters} in third listener`);
      });

      console.log(myEmitter.listeners('event'));

      myEmitter.emit('event', 1, 2, 3, 4, 5);

      // Prints:
      // [
      // [Function: firstListener],
      // [Function: secondListener],
      // [Function: thirdListener]
      // ]
      // Helloooo! first listener
      // event with parameters 1, 2 in second listener
      // event with parameters 1, 2, 3, 4, 5 in third listener

      Type Parameters

      Parameters

      Returns boolean

      v0.1.26

    • Synchronously calls each of the listeners registered for the event named eventName, in the order they were registered, passing the supplied arguments to each.

      Returns true if the event had listeners, false otherwise.

      import { EventEmitter } from 'node:events';
      const myEmitter = new EventEmitter();

      // First listener
      myEmitter.on('event', function firstListener() {
      console.log('Helloooo! first listener');
      });
      // Second listener
      myEmitter.on('event', function secondListener(arg1, arg2) {
      console.log(`event with parameters ${arg1}, ${arg2} in second listener`);
      });
      // Third listener
      myEmitter.on('event', function thirdListener(...args) {
      const parameters = args.join(', ');
      console.log(`event with parameters ${parameters} in third listener`);
      });

      console.log(myEmitter.listeners('event'));

      myEmitter.emit('event', 1, 2, 3, 4, 5);

      // Prints:
      // [
      // [Function: firstListener],
      // [Function: secondListener],
      // [Function: thirdListener]
      // ]
      // Helloooo! first listener
      // event with parameters 1, 2 in second listener
      // event with parameters 1, 2, 3, 4, 5 in third listener

      Parameters

      • eventName: string | symbol
      • ...args: any[]

      Returns boolean

      v0.1.26

    • Returns an array listing the events for which the emitter has registered listeners.

      import { EventEmitter } from 'node:events';

      const myEE = new EventEmitter();
      myEE.on('foo', () => {});
      myEE.on('bar', () => {});

      const sym = Symbol('symbol');
      myEE.on(sym, () => {});

      console.log(myEE.eventNames());
      // Prints: [ 'foo', 'bar', Symbol(symbol) ]

      Returns (string | symbol)[]

      v6.0.0

    • Asynchronously get the number of concurrent connections on the server. Works when sockets were sent to forks.

      Callback should take two arguments err and count.

      Parameters

      • cb: (error: Error | null, count: number) => void

      Returns this

      v0.9.7

    • Returns the current max listener value for the EventEmitter which is either set by emitter.setMaxListeners(n) or defaults to events.defaultMaxListeners.

      Returns number

      v1.0.0

    • Start a server listening for connections. A net.Server can be a TCP or an IPC server depending on what it listens to.

      Possible signatures:

      • server.listen(handle[, backlog][, callback])
      • server.listen(options[, callback])
      • server.listen(path[, backlog][, callback]) for IPC servers
      • server.listen([port[, host[, backlog]]][, callback]) for TCP servers

      This function is asynchronous. When the server starts listening, the 'listening' event will be emitted. The last parameter callbackwill be added as a listener for the 'listening' event.

      All listen() methods can take a backlog parameter to specify the maximum length of the queue of pending connections. The actual length will be determined by the OS through sysctl settings such as tcp_max_syn_backlog and somaxconn on Linux. The default value of this parameter is 511 (not 512).

      All Socket are set to SO_REUSEADDR (see socket(7) for details).

      The server.listen() method can be called again if and only if there was an error during the first server.listen() call or server.close() has been called. Otherwise, an ERR_SERVER_ALREADY_LISTEN error will be thrown.

      One of the most common errors raised when listening is EADDRINUSE. This happens when another server is already listening on the requestedport/path/handle. One way to handle this would be to retry after a certain amount of time:

      server.on('error', (e) => {
      if (e.code === 'EADDRINUSE') {
      console.error('Address in use, retrying...');
      setTimeout(() => {
      server.close();
      server.listen(PORT, HOST);
      }, 1000);
      }
      });

      Parameters

      • Optionalport: number
      • Optionalhostname: string
      • Optionalbacklog: number
      • OptionallisteningListener: () => void

      Returns this

    • Start a server listening for connections. A net.Server can be a TCP or an IPC server depending on what it listens to.

      Possible signatures:

      • server.listen(handle[, backlog][, callback])
      • server.listen(options[, callback])
      • server.listen(path[, backlog][, callback]) for IPC servers
      • server.listen([port[, host[, backlog]]][, callback]) for TCP servers

      This function is asynchronous. When the server starts listening, the 'listening' event will be emitted. The last parameter callbackwill be added as a listener for the 'listening' event.

      All listen() methods can take a backlog parameter to specify the maximum length of the queue of pending connections. The actual length will be determined by the OS through sysctl settings such as tcp_max_syn_backlog and somaxconn on Linux. The default value of this parameter is 511 (not 512).

      All Socket are set to SO_REUSEADDR (see socket(7) for details).

      The server.listen() method can be called again if and only if there was an error during the first server.listen() call or server.close() has been called. Otherwise, an ERR_SERVER_ALREADY_LISTEN error will be thrown.

      One of the most common errors raised when listening is EADDRINUSE. This happens when another server is already listening on the requestedport/path/handle. One way to handle this would be to retry after a certain amount of time:

      server.on('error', (e) => {
      if (e.code === 'EADDRINUSE') {
      console.error('Address in use, retrying...');
      setTimeout(() => {
      server.close();
      server.listen(PORT, HOST);
      }, 1000);
      }
      });

      Parameters

      • Optionalport: number
      • Optionalhostname: string
      • OptionallisteningListener: () => void

      Returns this

    • Start a server listening for connections. A net.Server can be a TCP or an IPC server depending on what it listens to.

      Possible signatures:

      • server.listen(handle[, backlog][, callback])
      • server.listen(options[, callback])
      • server.listen(path[, backlog][, callback]) for IPC servers
      • server.listen([port[, host[, backlog]]][, callback]) for TCP servers

      This function is asynchronous. When the server starts listening, the 'listening' event will be emitted. The last parameter callbackwill be added as a listener for the 'listening' event.

      All listen() methods can take a backlog parameter to specify the maximum length of the queue of pending connections. The actual length will be determined by the OS through sysctl settings such as tcp_max_syn_backlog and somaxconn on Linux. The default value of this parameter is 511 (not 512).

      All Socket are set to SO_REUSEADDR (see socket(7) for details).

      The server.listen() method can be called again if and only if there was an error during the first server.listen() call or server.close() has been called. Otherwise, an ERR_SERVER_ALREADY_LISTEN error will be thrown.

      One of the most common errors raised when listening is EADDRINUSE. This happens when another server is already listening on the requestedport/path/handle. One way to handle this would be to retry after a certain amount of time:

      server.on('error', (e) => {
      if (e.code === 'EADDRINUSE') {
      console.error('Address in use, retrying...');
      setTimeout(() => {
      server.close();
      server.listen(PORT, HOST);
      }, 1000);
      }
      });

      Parameters

      • Optionalport: number
      • Optionalbacklog: number
      • OptionallisteningListener: () => void

      Returns this

    • Start a server listening for connections. A net.Server can be a TCP or an IPC server depending on what it listens to.

      Possible signatures:

      • server.listen(handle[, backlog][, callback])
      • server.listen(options[, callback])
      • server.listen(path[, backlog][, callback]) for IPC servers
      • server.listen([port[, host[, backlog]]][, callback]) for TCP servers

      This function is asynchronous. When the server starts listening, the 'listening' event will be emitted. The last parameter callbackwill be added as a listener for the 'listening' event.

      All listen() methods can take a backlog parameter to specify the maximum length of the queue of pending connections. The actual length will be determined by the OS through sysctl settings such as tcp_max_syn_backlog and somaxconn on Linux. The default value of this parameter is 511 (not 512).

      All Socket are set to SO_REUSEADDR (see socket(7) for details).

      The server.listen() method can be called again if and only if there was an error during the first server.listen() call or server.close() has been called. Otherwise, an ERR_SERVER_ALREADY_LISTEN error will be thrown.

      One of the most common errors raised when listening is EADDRINUSE. This happens when another server is already listening on the requestedport/path/handle. One way to handle this would be to retry after a certain amount of time:

      server.on('error', (e) => {
      if (e.code === 'EADDRINUSE') {
      console.error('Address in use, retrying...');
      setTimeout(() => {
      server.close();
      server.listen(PORT, HOST);
      }, 1000);
      }
      });

      Parameters

      • Optionalport: number
      • OptionallisteningListener: () => void

      Returns this

    • Start a server listening for connections. A net.Server can be a TCP or an IPC server depending on what it listens to.

      Possible signatures:

      • server.listen(handle[, backlog][, callback])
      • server.listen(options[, callback])
      • server.listen(path[, backlog][, callback]) for IPC servers
      • server.listen([port[, host[, backlog]]][, callback]) for TCP servers

      This function is asynchronous. When the server starts listening, the 'listening' event will be emitted. The last parameter callbackwill be added as a listener for the 'listening' event.

      All listen() methods can take a backlog parameter to specify the maximum length of the queue of pending connections. The actual length will be determined by the OS through sysctl settings such as tcp_max_syn_backlog and somaxconn on Linux. The default value of this parameter is 511 (not 512).

      All Socket are set to SO_REUSEADDR (see socket(7) for details).

      The server.listen() method can be called again if and only if there was an error during the first server.listen() call or server.close() has been called. Otherwise, an ERR_SERVER_ALREADY_LISTEN error will be thrown.

      One of the most common errors raised when listening is EADDRINUSE. This happens when another server is already listening on the requestedport/path/handle. One way to handle this would be to retry after a certain amount of time:

      server.on('error', (e) => {
      if (e.code === 'EADDRINUSE') {
      console.error('Address in use, retrying...');
      setTimeout(() => {
      server.close();
      server.listen(PORT, HOST);
      }, 1000);
      }
      });

      Parameters

      • path: string
      • Optionalbacklog: number
      • OptionallisteningListener: () => void

      Returns this

    • Start a server listening for connections. A net.Server can be a TCP or an IPC server depending on what it listens to.

      Possible signatures:

      • server.listen(handle[, backlog][, callback])
      • server.listen(options[, callback])
      • server.listen(path[, backlog][, callback]) for IPC servers
      • server.listen([port[, host[, backlog]]][, callback]) for TCP servers

      This function is asynchronous. When the server starts listening, the 'listening' event will be emitted. The last parameter callbackwill be added as a listener for the 'listening' event.

      All listen() methods can take a backlog parameter to specify the maximum length of the queue of pending connections. The actual length will be determined by the OS through sysctl settings such as tcp_max_syn_backlog and somaxconn on Linux. The default value of this parameter is 511 (not 512).

      All Socket are set to SO_REUSEADDR (see socket(7) for details).

      The server.listen() method can be called again if and only if there was an error during the first server.listen() call or server.close() has been called. Otherwise, an ERR_SERVER_ALREADY_LISTEN error will be thrown.

      One of the most common errors raised when listening is EADDRINUSE. This happens when another server is already listening on the requestedport/path/handle. One way to handle this would be to retry after a certain amount of time:

      server.on('error', (e) => {
      if (e.code === 'EADDRINUSE') {
      console.error('Address in use, retrying...');
      setTimeout(() => {
      server.close();
      server.listen(PORT, HOST);
      }, 1000);
      }
      });

      Parameters

      • path: string
      • OptionallisteningListener: () => void

      Returns this

    • Start a server listening for connections. A net.Server can be a TCP or an IPC server depending on what it listens to.

      Possible signatures:

      • server.listen(handle[, backlog][, callback])
      • server.listen(options[, callback])
      • server.listen(path[, backlog][, callback]) for IPC servers
      • server.listen([port[, host[, backlog]]][, callback]) for TCP servers

      This function is asynchronous. When the server starts listening, the 'listening' event will be emitted. The last parameter callbackwill be added as a listener for the 'listening' event.

      All listen() methods can take a backlog parameter to specify the maximum length of the queue of pending connections. The actual length will be determined by the OS through sysctl settings such as tcp_max_syn_backlog and somaxconn on Linux. The default value of this parameter is 511 (not 512).

      All Socket are set to SO_REUSEADDR (see socket(7) for details).

      The server.listen() method can be called again if and only if there was an error during the first server.listen() call or server.close() has been called. Otherwise, an ERR_SERVER_ALREADY_LISTEN error will be thrown.

      One of the most common errors raised when listening is EADDRINUSE. This happens when another server is already listening on the requestedport/path/handle. One way to handle this would be to retry after a certain amount of time:

      server.on('error', (e) => {
      if (e.code === 'EADDRINUSE') {
      console.error('Address in use, retrying...');
      setTimeout(() => {
      server.close();
      server.listen(PORT, HOST);
      }, 1000);
      }
      });

      Parameters

      Returns this

    • Start a server listening for connections. A net.Server can be a TCP or an IPC server depending on what it listens to.

      Possible signatures:

      • server.listen(handle[, backlog][, callback])
      • server.listen(options[, callback])
      • server.listen(path[, backlog][, callback]) for IPC servers
      • server.listen([port[, host[, backlog]]][, callback]) for TCP servers

      This function is asynchronous. When the server starts listening, the 'listening' event will be emitted. The last parameter callbackwill be added as a listener for the 'listening' event.

      All listen() methods can take a backlog parameter to specify the maximum length of the queue of pending connections. The actual length will be determined by the OS through sysctl settings such as tcp_max_syn_backlog and somaxconn on Linux. The default value of this parameter is 511 (not 512).

      All Socket are set to SO_REUSEADDR (see socket(7) for details).

      The server.listen() method can be called again if and only if there was an error during the first server.listen() call or server.close() has been called. Otherwise, an ERR_SERVER_ALREADY_LISTEN error will be thrown.

      One of the most common errors raised when listening is EADDRINUSE. This happens when another server is already listening on the requestedport/path/handle. One way to handle this would be to retry after a certain amount of time:

      server.on('error', (e) => {
      if (e.code === 'EADDRINUSE') {
      console.error('Address in use, retrying...');
      setTimeout(() => {
      server.close();
      server.listen(PORT, HOST);
      }, 1000);
      }
      });

      Parameters

      • handle: any
      • Optionalbacklog: number
      • OptionallisteningListener: () => void

      Returns this

    • Start a server listening for connections. A net.Server can be a TCP or an IPC server depending on what it listens to.

      Possible signatures:

      • server.listen(handle[, backlog][, callback])
      • server.listen(options[, callback])
      • server.listen(path[, backlog][, callback]) for IPC servers
      • server.listen([port[, host[, backlog]]][, callback]) for TCP servers

      This function is asynchronous. When the server starts listening, the 'listening' event will be emitted. The last parameter callbackwill be added as a listener for the 'listening' event.

      All listen() methods can take a backlog parameter to specify the maximum length of the queue of pending connections. The actual length will be determined by the OS through sysctl settings such as tcp_max_syn_backlog and somaxconn on Linux. The default value of this parameter is 511 (not 512).

      All Socket are set to SO_REUSEADDR (see socket(7) for details).

      The server.listen() method can be called again if and only if there was an error during the first server.listen() call or server.close() has been called. Otherwise, an ERR_SERVER_ALREADY_LISTEN error will be thrown.

      One of the most common errors raised when listening is EADDRINUSE. This happens when another server is already listening on the requestedport/path/handle. One way to handle this would be to retry after a certain amount of time:

      server.on('error', (e) => {
      if (e.code === 'EADDRINUSE') {
      console.error('Address in use, retrying...');
      setTimeout(() => {
      server.close();
      server.listen(PORT, HOST);
      }, 1000);
      }
      });

      Parameters

      • handle: any
      • OptionallisteningListener: () => void

      Returns this

    • Returns the number of listeners listening for the event named eventName. If listener is provided, it will return how many times the listener is found in the list of the listeners of the event.

      Type Parameters

      Parameters

      Returns number

      v3.2.0

    • Returns the number of listeners listening for the event named eventName. If listener is provided, it will return how many times the listener is found in the list of the listeners of the event.

      Parameters

      • eventName: string | symbol

        The name of the event being listened for

      • Optionallistener: (...args: any[]) => void

        The event handler function

      Returns number

      v3.2.0

    • Returns a copy of the array of listeners for the event named eventName.

      server.on('connection', (stream) => {
      console.log('someone connected!');
      });
      console.log(util.inspect(server.listeners('connection')));
      // Prints: [ [Function] ]

      Type Parameters

      Parameters

      • eventName: E

      Returns ((...args: ServerEventMap<Request, Response>[E]) => void)[]

      v0.1.26

    • Returns a copy of the array of listeners for the event named eventName.

      server.on('connection', (stream) => {
      console.log('someone connected!');
      });
      console.log(util.inspect(server.listeners('connection')));
      // Prints: [ [Function] ]

      Parameters

      • eventName: string | symbol

      Returns ((...args: any[]) => void)[]

      v0.1.26

    • Adds the listener function to the end of the listeners array for the event named eventName. No checks are made to see if the listener has already been added. Multiple calls passing the same combination of eventName and listener will result in the listener being added, and called, multiple times.

      server.on('connection', (stream) => {
      console.log('someone connected!');
      });

      Returns a reference to the EventEmitter, so that calls can be chained.

      By default, event listeners are invoked in the order they are added. The emitter.prependListener() method can be used as an alternative to add the event listener to the beginning of the listeners array.

      import { EventEmitter } from 'node:events';
      const myEE = new EventEmitter();
      myEE.on('foo', () => console.log('a'));
      myEE.prependListener('foo', () => console.log('b'));
      myEE.emit('foo');
      // Prints:
      // b
      // a

      Type Parameters

      Parameters

      Returns this

      v0.1.101

    • Adds the listener function to the end of the listeners array for the event named eventName. No checks are made to see if the listener has already been added. Multiple calls passing the same combination of eventName and listener will result in the listener being added, and called, multiple times.

      server.on('connection', (stream) => {
      console.log('someone connected!');
      });

      Returns a reference to the EventEmitter, so that calls can be chained.

      By default, event listeners are invoked in the order they are added. The emitter.prependListener() method can be used as an alternative to add the event listener to the beginning of the listeners array.

      import { EventEmitter } from 'node:events';
      const myEE = new EventEmitter();
      myEE.on('foo', () => console.log('a'));
      myEE.prependListener('foo', () => console.log('b'));
      myEE.emit('foo');
      // Prints:
      // b
      // a

      Parameters

      • eventName: string | symbol

        The name of the event.

      • listener: (...args: any[]) => void

        The callback function

      Returns this

      v0.1.101

    • Adds a one-time listener function for the event named eventName. The next time eventName is triggered, this listener is removed and then invoked.

      server.once('connection', (stream) => {
      console.log('Ah, we have our first user!');
      });

      Returns a reference to the EventEmitter, so that calls can be chained.

      By default, event listeners are invoked in the order they are added. The emitter.prependOnceListener() method can be used as an alternative to add the event listener to the beginning of the listeners array.

      import { EventEmitter } from 'node:events';
      const myEE = new EventEmitter();
      myEE.once('foo', () => console.log('a'));
      myEE.prependOnceListener('foo', () => console.log('b'));
      myEE.emit('foo');
      // Prints:
      // b
      // a

      Type Parameters

      Parameters

      Returns this

      v0.3.0

    • Adds a one-time listener function for the event named eventName. The next time eventName is triggered, this listener is removed and then invoked.

      server.once('connection', (stream) => {
      console.log('Ah, we have our first user!');
      });

      Returns a reference to the EventEmitter, so that calls can be chained.

      By default, event listeners are invoked in the order they are added. The emitter.prependOnceListener() method can be used as an alternative to add the event listener to the beginning of the listeners array.

      import { EventEmitter } from 'node:events';
      const myEE = new EventEmitter();
      myEE.once('foo', () => console.log('a'));
      myEE.prependOnceListener('foo', () => console.log('b'));
      myEE.emit('foo');
      // Prints:
      // b
      // a

      Parameters

      • eventName: string | symbol

        The name of the event.

      • listener: (...args: any[]) => void

        The callback function

      Returns this

      v0.3.0

    • Adds the listener function to the beginning of the listeners array for the event named eventName. No checks are made to see if the listener has already been added. Multiple calls passing the same combination of eventName and listener will result in the listener being added, and called, multiple times.

      server.prependListener('connection', (stream) => {
      console.log('someone connected!');
      });

      Returns a reference to the EventEmitter, so that calls can be chained.

      Type Parameters

      Parameters

      Returns this

      v6.0.0

    • Adds the listener function to the beginning of the listeners array for the event named eventName. No checks are made to see if the listener has already been added. Multiple calls passing the same combination of eventName and listener will result in the listener being added, and called, multiple times.

      server.prependListener('connection', (stream) => {
      console.log('someone connected!');
      });

      Returns a reference to the EventEmitter, so that calls can be chained.

      Parameters

      • eventName: string | symbol

        The name of the event.

      • listener: (...args: any[]) => void

        The callback function

      Returns this

      v6.0.0

    • Adds a one-time listener function for the event named eventName to the beginning of the listeners array. The next time eventName is triggered, this listener is removed, and then invoked.

      server.prependOnceListener('connection', (stream) => {
      console.log('Ah, we have our first user!');
      });

      Returns a reference to the EventEmitter, so that calls can be chained.

      Type Parameters

      Parameters

      Returns this

      v6.0.0

    • Adds a one-time listener function for the event named eventName to the beginning of the listeners array. The next time eventName is triggered, this listener is removed, and then invoked.

      server.prependOnceListener('connection', (stream) => {
      console.log('Ah, we have our first user!');
      });

      Returns a reference to the EventEmitter, so that calls can be chained.

      Parameters

      • eventName: string | symbol

        The name of the event.

      • listener: (...args: any[]) => void

        The callback function

      Returns this

      v6.0.0

    • Returns a copy of the array of listeners for the event named eventName, including any wrappers (such as those created by .once()).

      import { EventEmitter } from 'node:events';
      const emitter = new EventEmitter();
      emitter.once('log', () => console.log('log once'));

      // Returns a new Array with a function `onceWrapper` which has a property
      // `listener` which contains the original listener bound above
      const listeners = emitter.rawListeners('log');
      const logFnWrapper = listeners[0];

      // Logs "log once" to the console and does not unbind the `once` event
      logFnWrapper.listener();

      // Logs "log once" to the console and removes the listener
      logFnWrapper();

      emitter.on('log', () => console.log('log persistently'));
      // Will return a new Array with a single function bound by `.on()` above
      const newListeners = emitter.rawListeners('log');

      // Logs "log persistently" twice
      newListeners[0]();
      emitter.emit('log');

      Type Parameters

      Parameters

      • eventName: E

      Returns ((...args: ServerEventMap<Request, Response>[E]) => void)[]

      v9.4.0

    • Returns a copy of the array of listeners for the event named eventName, including any wrappers (such as those created by .once()).

      import { EventEmitter } from 'node:events';
      const emitter = new EventEmitter();
      emitter.once('log', () => console.log('log once'));

      // Returns a new Array with a function `onceWrapper` which has a property
      // `listener` which contains the original listener bound above
      const listeners = emitter.rawListeners('log');
      const logFnWrapper = listeners[0];

      // Logs "log once" to the console and does not unbind the `once` event
      logFnWrapper.listener();

      // Logs "log once" to the console and removes the listener
      logFnWrapper();

      emitter.on('log', () => console.log('log persistently'));
      // Will return a new Array with a single function bound by `.on()` above
      const newListeners = emitter.rawListeners('log');

      // Logs "log persistently" twice
      newListeners[0]();
      emitter.emit('log');

      Parameters

      • eventName: string | symbol

      Returns ((...args: any[]) => void)[]

      v9.4.0

    • Opposite of unref(), calling ref() on a previously unrefed server will not let the program exit if it's the only server left (the default behavior). If the server is refed calling ref() again will have no effect.

      Returns this

      v0.9.1

    • Removes all listeners, or those of the specified eventName.

      It is bad practice to remove listeners added elsewhere in the code, particularly when the EventEmitter instance was created by some other component or module (e.g. sockets or file streams).

      Returns a reference to the EventEmitter, so that calls can be chained.

      Type Parameters

      Parameters

      • OptionaleventName: E

      Returns this

      v0.1.26

    • Removes all listeners, or those of the specified eventName.

      It is bad practice to remove listeners added elsewhere in the code, particularly when the EventEmitter instance was created by some other component or module (e.g. sockets or file streams).

      Returns a reference to the EventEmitter, so that calls can be chained.

      Parameters

      • OptionaleventName: string | symbol

      Returns this

      v0.1.26

    • Removes the specified listener from the listener array for the event named eventName.

      const callback = (stream) => {
      console.log('someone connected!');
      };
      server.on('connection', callback);
      // ...
      server.removeListener('connection', callback);

      removeListener() will remove, at most, one instance of a listener from the listener array. If any single listener has been added multiple times to the listener array for the specified eventName, then removeListener() must be called multiple times to remove each instance.

      Once an event is emitted, all listeners attached to it at the time of emitting are called in order. This implies that any removeListener() or removeAllListeners() calls after emitting and before the last listener finishes execution will not remove them from emit() in progress. Subsequent events behave as expected.

      import { EventEmitter } from 'node:events';
      class MyEmitter extends EventEmitter {}
      const myEmitter = new MyEmitter();

      const callbackA = () => {
      console.log('A');
      myEmitter.removeListener('event', callbackB);
      };

      const callbackB = () => {
      console.log('B');
      };

      myEmitter.on('event', callbackA);

      myEmitter.on('event', callbackB);

      // callbackA removes listener callbackB but it will still be called.
      // Internal listener array at time of emit [callbackA, callbackB]
      myEmitter.emit('event');
      // Prints:
      // A
      // B

      // callbackB is now removed.
      // Internal listener array [callbackA]
      myEmitter.emit('event');
      // Prints:
      // A

      Because listeners are managed using an internal array, calling this will change the position indexes of any listener registered after the listener being removed. This will not impact the order in which listeners are called, but it means that any copies of the listener array as returned by the emitter.listeners() method will need to be recreated.

      When a single function has been added as a handler multiple times for a single event (as in the example below), removeListener() will remove the most recently added instance. In the example the once('ping') listener is removed:

      import { EventEmitter } from 'node:events';
      const ee = new EventEmitter();

      function pong() {
      console.log('pong');
      }

      ee.on('ping', pong);
      ee.once('ping', pong);
      ee.removeListener('ping', pong);

      ee.emit('ping');
      ee.emit('ping');

      Returns a reference to the EventEmitter, so that calls can be chained.

      Type Parameters

      Parameters

      Returns this

      v0.1.26

    • Removes the specified listener from the listener array for the event named eventName.

      const callback = (stream) => {
      console.log('someone connected!');
      };
      server.on('connection', callback);
      // ...
      server.removeListener('connection', callback);

      removeListener() will remove, at most, one instance of a listener from the listener array. If any single listener has been added multiple times to the listener array for the specified eventName, then removeListener() must be called multiple times to remove each instance.

      Once an event is emitted, all listeners attached to it at the time of emitting are called in order. This implies that any removeListener() or removeAllListeners() calls after emitting and before the last listener finishes execution will not remove them from emit() in progress. Subsequent events behave as expected.

      import { EventEmitter } from 'node:events';
      class MyEmitter extends EventEmitter {}
      const myEmitter = new MyEmitter();

      const callbackA = () => {
      console.log('A');
      myEmitter.removeListener('event', callbackB);
      };

      const callbackB = () => {
      console.log('B');
      };

      myEmitter.on('event', callbackA);

      myEmitter.on('event', callbackB);

      // callbackA removes listener callbackB but it will still be called.
      // Internal listener array at time of emit [callbackA, callbackB]
      myEmitter.emit('event');
      // Prints:
      // A
      // B

      // callbackB is now removed.
      // Internal listener array [callbackA]
      myEmitter.emit('event');
      // Prints:
      // A

      Because listeners are managed using an internal array, calling this will change the position indexes of any listener registered after the listener being removed. This will not impact the order in which listeners are called, but it means that any copies of the listener array as returned by the emitter.listeners() method will need to be recreated.

      When a single function has been added as a handler multiple times for a single event (as in the example below), removeListener() will remove the most recently added instance. In the example the once('ping') listener is removed:

      import { EventEmitter } from 'node:events';
      const ee = new EventEmitter();

      function pong() {
      console.log('pong');
      }

      ee.on('ping', pong);
      ee.once('ping', pong);
      ee.removeListener('ping', pong);

      ee.emit('ping');
      ee.emit('ping');

      Returns a reference to the EventEmitter, so that calls can be chained.

      Parameters

      • eventName: string | symbol
      • listener: (...args: any[]) => void

      Returns this

      v0.1.26

    • By default EventEmitters will print a warning if more than 10 listeners are added for a particular event. This is a useful default that helps finding memory leaks. The emitter.setMaxListeners() method allows the limit to be modified for this specific EventEmitter instance. The value can be set to Infinity (or 0) to indicate an unlimited number of listeners.

      Returns a reference to the EventEmitter, so that calls can be chained.

      Parameters

      • n: number

      Returns this

      v0.3.5

    • The server.setSecureContext() method replaces the secure context of an existing server. Existing connections to the server are not interrupted.

      Parameters

      Returns void

      v11.0.0

    • Sets the session ticket keys.

      Changes to the ticket keys are effective only for future server connections. Existing or currently pending server connections will use the previous keys.

      See Session Resumption for more information.

      Parameters

      • keys: Buffer

        A 48-byte buffer containing the session ticket keys.

      Returns void

      v3.0.0

    • Sets the timeout value for sockets, and emits a 'timeout' event on the Server object, passing the socket as an argument, if a timeout occurs.

      If there is a 'timeout' event listener on the Server object, then it will be called with the timed-out socket as an argument.

      By default, the Server does not timeout sockets. However, if a callback is assigned to the Server's 'timeout' event, timeouts must be handled explicitly.

      Parameters

      • Optionalmsecs: number
      • Optionalcallback: (socket: Socket) => void

      Returns this

      v0.9.12

    • Sets the timeout value for sockets, and emits a 'timeout' event on the Server object, passing the socket as an argument, if a timeout occurs.

      If there is a 'timeout' event listener on the Server object, then it will be called with the timed-out socket as an argument.

      By default, the Server does not timeout sockets. However, if a callback is assigned to the Server's 'timeout' event, timeouts must be handled explicitly.

      Parameters

      • callback: (socket: Socket) => void

      Returns this

      v0.9.12

    • Calling unref() on a server will allow the program to exit if this is the only active server in the event system. If the server is already unrefed callingunref() again will have no effect.

      Returns this

      v0.9.1